10 Best Life Sciences Stocks To Buy For 2015: World Wrestling Entertainment Inc.(WWE)
World Wrestling Entertainment, Inc., an integrated media and entertainment company, engages in the sports entertainment business. The company develops content centered around its talent, and presents at its live and televised events featuring World Wrestling Entertainment. It operates through four segments: Live and Televised Entertainment, Consumer Products, Digital Media, and WWE Studios. The Live and Televised Entertainment segment conducts live events; produces television shows; sells merchandise at its live events; provides sponsorships, such as various promotional vehicles, including Internet and print advertising, arena signage, on-air announcements, and pay-per-view sponsorships for advertisers; offers television rights; and markets and promotes the storylines associated with pay-per-view events. It also provides WWE Classics On Demand, a subscription video on demand service that offers classic television shows, pay-per-view events, specials, and original programmi ng. This segment distributes its programming in approximately 30 languages and in approximately 145 countries. Its merchandise consists of various WWE-branded products, such as T-shirts, caps, and other novelty items. The Consumer Products segment licenses and sells retail products, including toys, video games, home videos, apparel, and books; and publishes magazines comprising lifestyle publications with native language editions in the UK, Mexico, Greece, and Turkey. The Digital Media segment operates Web sites; provides advertising services; sells merchandise on its Web site at WWEShop Internet storefront; and offers broadband and mobile content. The WWE Studios segment is involved in the distribution of entertainment films. This segment focuses on creating a mix of filmed entertainment. The company was founded in 1980 and is based in Stamford,! Connecticut.Advisors' Opinion:
- [By MONEYMORNING.COM]
Overhyped Products That Failed No. 3: The XFL. Seeing an opportunity that wasn't there, World Wrestling Entertainment, Inc. (NYSE: WWE) and NBC Universal (NYSE: CMCSA) teamed up in 2001 to create the short-lived XFL. And by short-lived, we mean one season. A reaction to the rule-heavy NFL, the XFL featured teams with violent names like the "Hitmen" and far fewer penalties. It also featured a lot of lousy players, and ratings tanked after the first week.
- [By muhammadbazil] >DirecTV Group (DTV) refused to carry WWE's pay per view events unless it killed WWE Network. The satellite companies did this because wrestling is still one of the highest rated programs on basic cable and satellite. Supplying cheap programming through streaming video can hurt your core business. Historically, some of WWE's biggest revenue generators have been pay per view events—major wrestling shows featuring big matches between top stars that cable and satellite viewers pay extra to watch. Since WWE Network started streaming pay per views live for just $9.99, pay per view revenues and ratings have collapsed. The June 2013 Payback pay per view attracted 186,000 buyers; only 67,000 pay per view fans tuned into the June 2014 Payback event. Overall, WWE's pay per view revenues have fallen by 39%, according to The Philadelphia Inquirer. Streaming video is not automatically profitable. On August 1, 2014, WWE announced that it will cut its workforce by 7%, or 40 to 60 employees, to make up for a $14.5 million net loss. The loss compares to the $5.2 million net profit WWE made last summer. It looks like the TTM revenue increases didn't translate into automatic profit or cash for WWE. Streaming video won't automatically boost your stock value, even with the experiences of Netflix (NFLX). A month after WWE Network went live, WWE's share price shot up to a high of $31.39 on March 21, 2014; by May 21, 2014, it ! had falle! n to $10.85. Over the summer it had inched up to $14.37 a share by August 19, 2014. Building a streaming video audience can take a lot of time. World Wrestling executives believe they will need 1.3 to 1.4 million subscriptions for the WWE Network to break even, The Wall Street Journal reported. That means they will need to double the size of their subscriber base just to stay online. The company still has a way to go to achieve that number; its current goal is one million subscribers by January 2015. Technical problems can drive subscribers away
- [By Johanna Bennett]
Talk about a body slam. World Wrestling Entertainment (WWE) reported a smaller than expected loss for the second quarter and cut a deal with Rogers Media, to be the exclusive distribution partner of all WWE pay-per-view events throughout Canada. The news sent shares rising 3.6% to $12.54 in afternoon market action.
World Wrestling plans to get its WWE Network to 1.4 million subscribers; almost twice the number it had at the end of the second quarter. To do that, it has announced new pricing options and plans to cut its workforce by 7%.
The stock crashed in May after concerns about the company’s new long-term television agreement with Comcast’s NBCUniversal.
source from Top Stocks For 2015:http://www.topstocksblog.com/10-best-life-sciences-stocks-to-buy-for-2015-2.html